AI Insights · Timothy · June 2024
Top 5 Slime Games on iOS in Australia for Q2 2024
Discover the performance metrics of the top 5 slime games on iOS in Australia during Q2 2024, including trends in downloads, revenue, and active users.
During the second quarter of 2024, the top 5 slime games on iOS in Australia exhibited varied performance metrics in terms of downloads, revenue, and weekly active users. Here's a closer look at how each app fared:
World of Slime Simulator Games saw a consistent revenue stream, peaking at $73 in mid-May and early June. Downloads fluctuated, with a notable spike to 200 in the first week of June. Weekly active users also saw a significant increase in early June, reaching 254 before stabilizing around 152 by the end of the quarter.
Goo: Slime simulator, ASMR experienced modest revenue gains, peaking at $49 in early May. Weekly active users showed a declining trend, starting from 110 at the beginning of April and decreasing to 45 by the end of June.
Fluid Simulation had a diverse revenue pattern, with a peak of $137 in the last week of May. Downloads remained relatively high, with a peak of 360 in mid-May. The app maintained a strong base of weekly active users, peaking at 806 in late May before ending the quarter at 678.
Bruno - My Super Slime Pet generated significant revenue in early April, reaching $132. Downloads were strong, peaking at 1110 in late April. Weekly active users consistently remained above 3200, peaking at 3784 in mid-April.
Squishy maker - slime had minimal revenue and no downloads during the quarter. Weekly active users showed a slight decline from 114 at the beginning of April to 82 by the end of June.
For more detailed insights and data, visit Sensor Tower.